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The built-in license metering module is useful for scenarios in which: When using the built-in license metering module the license key is stored in a file on the user’s machine, whereas when using the Altova LicenseServer the license is stored centrally on the License Server.
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Double click on the saved Licenses.altova_licenses file to activate the license via the License Activation Wizard.Upload the license via the “HELP | Software Activation | Upload License” button.Save the Licenses.altova_licenses file attached to your license email to your hard drive and then either: It will no longer be possible to manually enter the license details via the “HELP | Software Activation | Enter a New Key Code” method (Method “1” above). Version 2020 and newer of our Developer Tool products changes two things with regards to activating the software using the built-in license metering module: This method is necessary for Concurrent and Named User Licenses as these must now be administered via an Altova License Server installed in your network Press the “Use Altova License Server” button in the Software Activation dialog (HELP | Software Activation) and select a License Server from which an available license for the product can be obtained. In this scenario a license “.lic” file is NOT stored on the local machine but is centrally administered via the License Server. This method activates the software by obtaining an available license from an Altova License Server installed in your network. Instead a license is obtained from an Altova License Server in your network. This method does not use the built-in license metering module to monitor license usage. Version 2017 and newer of our Developer Tool products introduced an additional method to activate the software. After saving the “Licenses.altova_licenses” file to your hard drive, double clicking on it will open the Altova License Wizard which is used to apply the license to the software on your machine. Double click on the “Licenses.altova_licenses” file (this file was sent to you via email as an attachment when you requested an evaluation / purchased a license from Altova). Manually enter the license details into the Software Activation dialog (HELP | Software Activation | Enter a New Key Code ) Both methods result in the creation of a “.lic” file e.g."xmlspy.lic” saved locally on your machine: Now you should be able to copy the save to the account linked to the psn id (9.Prior to version 2017 of our Developer Tool products there were two methods to activate the software:īoth of these methods activate the software so that the built-in license metering module (included with the software) is used to monitor license usage. Remove the sdimg_ prefix from the filename Unmount the save and copy the 2 save files sdimg & the. Save the param.sfo & replace the one in the mounted dir Open it in a hex editor or a ps4 compatible sfo editorĬhange the psn id to the target's psn id (8 bytes, you get that by copying a save using settings, you'll need to change it to little endian) it's at 0x15C for hex editing. Get the param.sfo file from the sce_sys directory Your save is now mounted and accessible from ftp in /mnt/pfs/ & in /mnt/sandbox/NPXS20001_000/savedataX (it's the same just a different dir)Īfter you're done copying/replacing files click 'Unmount'Įnter the desired save directory name in the textbox Load ps4debug (9.00 port by Karo bundled on ZIP file release/repository)Įnter the ip of your ps4 and click 'Connect'Ĭlick 'Setup' & select the user you want to use in the comboboxĬlick 'Get Games' & select the game you want to use in the comboboxĬlick 'Search' & select the save you want to mount net framework 2.0 executables (even windows 98 can run this) To make sure you're using a recent ps4debug version, bin of the latest ps4debug (as of 12/21) is included in the download
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Make decrypted copies of any save (as long as it's encrypted with keys 9.00) This program allows you to mount save data with RW permission and a lot more shit, just read this damn thing This is my first time doing/reversing/release something PS4-related, and considering that I'm quite satisfied by the result. All things considered, you can get all the saves after all so this is just a small inconvenience. From my experience, the menu only shows saves from the account where either the main 9.00 exploit or ps4debug.bin was loaded into (not sure which), so you might have to reboot and log into the account you want the saves from and do the whole process from there from before proceeding. Unfortunately, it seems I couldn't get the part where you can access saves from every account on the PS4. PS4 Save Mounter on 9.00 (FREE!! For ALL]